Wednesday 30 September 2009

Time Lines

Add your time lines here...

Thinking about Context

How much do we need to know about the setting/ history/ social and cultural context of a game in order to attain the maximum playing experience? For example, will I engage more with the repetitive gameplay of a game like Assassin's Creed if I know a little (or a lot) about the Knight's Templar and the histories/ myths regarding the crusades?

As game designers, how important is contextual research as part of the design process?

Discuss...

Welcome to your blog

This blog will act as a forum for the discussion of issues, ideas and theories addressed in your lectures and seminars.

You are welcome to add your posts and respond to each other's (and mine). The content is up to you, but I would encourage you to use the themes and ideas from PCAD400 as a starting point for this blog.

I would suggest that you label each post with your own name so that, should you wish to, you will be able to find your own posts/ comments and include them in your own research file.

Happy Blogging!