Subscribe to:
Post Comments (Atom)
This is a forum in which students on the first year of the Design for Games Foundation Degree at Plymouth College of Art can discuss ideas, themes and theories discussed in the PCAD400 Practice in COntext lecture and seminar series.
PS - Feel free to post new posts and to include images/ video to illustrate your posts
ReplyDelete(if you haven't played left4dead this might be confusing)
ReplyDeleteIn left4dead, There are saferooms, the lights are turned on, signs of other people been here, food etc. But once you step outside the saferooms the area's are cold dark and you are never safe, Something the developers talked about in the comentary is the fact that they wanted players to feel sometimes safe in a area in the world outside of the saferooms, but never actually be safe. when you first played left4dead or even on the hardest mode it becomes a real rush/panic to make it to the saferooms inbetween levels since its a place you can take a deep breath in and not worry ?
There is a game called 'City Life' for PC which requires you construct building in a restricted zone. Over time you will be able to expand but only when you’re meeting your cities requirements which, encourages you to utilize the space provided. I realise it’s almost identical SimCity but as I’ve never played it I can’t comment!
ReplyDelete