Tuesday 20 October 2009

My First map analyse

The first game I have chosen to analyse is far cry 2. The functions of the map in this game are to navigate the player through the huge open world. One problem that I found with this game was that at times in the game I found myself wondered if I was actually playing a game or playing a hiking simulator! It is not fun to continually have to navigate a map! While there are a few different types of maps used in this game, there is no map on your HUD. So when you need to look at the map you either bring it out of your bag on screen or look at the map included in the game box. When you are riding in vehicles there are built-in “mini maps” but you can still pull out your main map onto your lap while driving.

A good point about the mini maps is that they point in the direction the player is facing. This is in contrast to the main map which is always pointing upright to north. The maps are useful to a degree, importantly they allow the player the able to navigate the game. This helps you to manage the fact that your character is infected with malaria and this means that you need to do missions every now and then in order to get more medicine to continue with your treatment, If you took away the maps this would become an impossible task to get to the next position in time and you would die. Removing the map would mean that you would have to remove that game play aspect making the game harder as the environment is too large resulting in a frustrating game. I would say a minor improvement would be to have a permanent mini map on HUD, your not going for realism if you didn't have it for that reason. Since if you were you wouldn't say how many bullets you have and how much health you have.


1 comment:

  1. You flag up an important point here Chris, that when the game becomes too much about the map, it is almost as if the map itself becomes the landscape upon which the game is being played, rather than the 3D world in which the world should primarily be based. It's almost as if the 3D world through which you are navigating become a means to getting to a different part of the map, rather than vice virsa.

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